Précis, Committee Members, Prospectus, Dissertation, Bibliography,Exams, Creative Elements |
Media, Art, and TextVirginia Commonwealth University |
"Place, Participation, and the Digital Collective:
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This dissertation will focus on Community Online Art Projects (COAPs), online works of art produced through user engagement and participation and which are orchestrated by artists who employ the connected nature of the Internet. COAPs compel a reassessment of the standard theory that digital works of art are defined primarily by the remediation from analog data into digital code. While COAPs are firstly the product of the Internet, thus the product of the computer, COAPs have the power to extend beyond the computer because they rely on the engagement and participation of collaborators. In order to show how COAPs challenge traditional concepts of art practice, I will examine COAPs by considering three prominent characteristics of online collaborative communication technologies: remediation, participation, and interconnection. |
Chair, Dr. Richard Fine Dr. Eric Garberson Dr. Marcel Cornis-Pope Dr. Nancy Stutts Richard Roth |
Expected Spring 2013 |

Expected Spring 2013
Expected Spring 2013 |
Eatrva.org is an online art environment created by Vaughn Whitney Garland. This digital project stems from several ideas concerning the art object and the different forms that objects may take in the online platform. The works that are presented on eatrva.org are individual projects that, when working together in the main index page of this site, create one environment, much like a cabinet of curiosity or a museum of natural history. With the exception of “The Something in Coming Collective,” the works presented here were created in the months between June and November of 2010. The page that includes “The Something is Coming Collective (SIC),” is a group project created by three Virginia Commonwealth University Media, Art, and Text Ph.D. students. All other work, including parts of “SIC,” were created by me for this portfolio review. |
During the past year as a doctoral student at Virginia Commonwealth University’s |
| Vaughn Garland Question 2 MATX Comprehensive Exam PDF |
Unlike the debate about authorship, one figure has taken the brunt and backlash of the critiques and theoretical fortifications the theory of medium specificity has created: New York art and literary critic Clement Greenberg. With his concept of Formalism, Greenberg, who started writing in the late 1930’s, posited the ideas that would become emblematic of media specificity. For most of the latter part of the twentieth century, Greenberg’s ideas have caused much commotion in academia and personal studios, forcing some artists to take sides in order to address the position of their own material choice for production. What is rarely discussed in academic studio seminars is that Greenbergian Formalism, and the larger debate about medium specificity, comes out of a long conversation that highlights the privileging of materials. Greenberg’s ideas are part of a long line of historical defenses on the true nature of art. This line reaches as far back as the doctrines of art have existed. This is why, even looking past Greenberg’s Formalism, it is significant we address medium specificity – to use as an historical marker that sheds light on the dialectics of Modernity and the development of art history itself. Furthermore, while later multimedia responses have entrenched and further challenged Greenbergian Formalism, and medium specificity, I do not see that these responses challenge the validity of medium specificity. The responses to Greenberg and the theories others have created in response to Greenberg, and medium specificity, have served to instigate additional directions and ideas on aesthetics.... |
| Vaughn Garland Question 2 MATX Comprehensive Exam PDF |
Check out this site. The current verison of VaughnGarland.com was completed during the Summer of 2011 with the help of Christopher (Chip) Stevens of VCU's Mass Communication Department and Dr. David Golumbia of VCU MATX's program. A big thanks to my brother, Brett Garland, for all his coding lessons Thanks you all for the awesome help. Cheers! |
Exam Qeustion 1 Each day the amount of extant technology grows exponentially, it becomes faster, more compact, more democratic, and more user friendly. We use gadgets to carry out the procedures of daily life and to advance or document who and what we are. Yet, due to the speed of which current technology changes, and to the theories that try to keep up with that rapid growth, it is easy to see that over the past several years our notions and perception of how current technologies are extensions of past technologies get lost in the excitement for what is “new.” In trying to understand how we communicate, make new works of art, and document how we interact with each other, the term “new media” has been used and misused. Even though new advancements in digital media may in fact be new media, it is not enough to say that new media and new media artworks began with the invention of the computer. I argue that what we understand as “old” media could, in fact, have been new media. Contemporary theory should consider all the ways in which artworks encourage collaboration with technology, and separate theoretical distinctions should be made for each category of mediated work.
Exam Question 2 Conventional definitions of new media and digital media often posit the crowning achievement of technology within the context of the ever-expanding interconnectivity between people. These same definitions often celebrate the creation of the Internet as a place where anyone—at any time—can communicate with everyone else. Not only does the Internet enable access to the world in real time, it also facilitates improved participation and communication among users. Artists using the online community either as a viewing participant, or as a creativity collaborator, are challenging notions of authorship, originality, and presence. Along with participation, the Internet allows anyone access, is a public space, and gives the user information and communication at a click of the button. The possibility for new online artwork is vast. These artworks can comment on a range of questions including what it means to be a shared participant within a community of users. These online artworks, which speak to—and of—Internet communities, address what it means to be connected to others but do so in a disembodied way. For some critics, being a member of an online community is not a real interaction, only a mediated illusion. For others, it is a way to make works of art.
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